The Democracy Machine promises to build a digital ecosystem for deliberation which incentivizes citizens for political participation by the use of gamification and nudging; Participation is possible on nine levels. Citizens can level up by investing credits that were issued by the Machine if they have participated widely on the level they were “playing”. At every level, the demands on citizens to participate, but also their decision-making power and the number of credits issued increase. The forms of political participation include problem identification, crowdsourced brainstorming, deliberative decision-making, and public funding.
Proponents: John Gastil, Robert Richards
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